AI Insights · Timothy · January 2022
Top 5 Gacha Games in UAE Q4 2021: Performance Overview
Discover the performance of the top 5 gacha games in the UAE during Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the gacha game market in the United Arab Emirates saw interesting trends across the top 5 apps on a unified platform. Here’s a detailed look at the performance of these popular games.
Rise of Kingdoms from Lilith Games experienced fluctuating weekly revenue, starting at around $301K and dipping to approximately $71K mid-quarter before ending the year at $159K. Weekly downloads saw a significant drop from 4.2K at the start of the quarter to a low of 432 in late November, then rebounding to 3.6K by the end of December. Active users showed a decline from 9.7K to 4.3K early in the quarter, with a final surge to 8.9K in the last week of December.
Top War: Battle Game by River Game HK Limited saw weekly revenue peaking at $101K in late October, then fluctuating between $41K and $57K towards the end of the quarter. Downloads were steady, starting at 1.4K and peaking at 2.6K in mid-December. Active users remained relatively stable, ranging from 8.3K to 11.9K throughout the quarter.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. had a varied revenue pattern, starting at $44K, peaking at $98K in early November, and closing the year at $45K. Downloads maintained a steady pace, averaging around 2.9K weekly. Active users were consistently high, fluctuating between 33.2K and 37.6K.
Guns of Glory: Lost Island by FunPlus International AG had a notable revenue increase, starting at $48K, dipping to $11K in mid-October, and peaking at $55K at year-end. Downloads were relatively low, ranging from 153 to 348 weekly. Active users showed a downward trend from 2K to 1.5K by the end of December.
Empires & Puzzles: Match 3 RPG by Small Giant Games saw revenue fluctuations, beginning at $20K, peaking at $52K in late November, and ending at $22K. Downloads were minimal, ranging from 63 to 338 weekly. Active users remained consistent, averaging around 1.4K throughout the quarter.
These data points, sourced from Sensor Tower, provide a comprehensive view of the performance of top gacha games in the UAE during Q4 2021. For more detailed insights, visit Sensor Tower.